In this short guide I'll be explaining one of the basic fundamentals of Scrolls - movement of units on the board.
A unit, which is the term used to refer to both creatures and structures, will interact with something called the "board" in Scrolls.
As you can see, it is a collection of hexagonal shapes, five by three on the right respectively left side, that are called "tiles." You must place units you summon on a tile not occupied by another unit. Your side of the board is the left side, while your opponent's side of the board is the right side. You may not place a unit you control on your opponent's side of the board and vice versa.
Creatures have move 1 unless otherwise specified, they can move 1 tile in any direction onto an adjacent tile. Remember that this applies to units that come into play as well, you need not wait a turn to move a creature you have summoned. Once your unit has moved though, you cannot move it again until your next turn.
Structures on the other hand have move 0, which means they cannot move. Once you have summoned a structure, it will stay on the tile you summoned it on.
You cannot move a unit you control onto your opponent's side of the board
You cannot move a unit you control onto a tile that is occupied by another unit
There are some scrolls that will increase, or decrease, the move if your units, as well as directly move units. This means that you can give a structure, which normally has move 0, the ability to move much like a creature; or for a creature to to move twice in a turn; or for an opponent to even move your unit! Thoroughly go over the scrolls you encounter that cause these move changes or move units, so that you can learn all there is to know when it comes to movement in Scrolls.
That concludes this beginner's guide to the movement in Scrolls, please check out the other beginner articles if there's anything else you're wondering about.
See you in the world of Scrolls!
How to deal with the hard trials in Scrolls when you have a small library.